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You'll notice that there's no easy access we have to dig our way in. Okay, fine, I guess we can explore another vault. Ghosts can do all that, and they pass through walls, but like most G enemies they're quite fragile. Let's just head to the exit and leave these guys alone.Ī ghost! And we saw it without having to lose experience or get our INT or WIS drained! Huzzah for See Invisible. That's where we're headed.įire Hounds, a Fire Giant, and a Baby Gold Dragon (who breathes sound, remember). Anyway, stat potions are more spread out now we've already found three. That's boring, so we aren't going to do it. As a result, the conventional wisdom was that once you could handle, oh, about 1000', you dove straight to 1600' and stayed there until you'd hit the stat cap for the stats you cared about. (to 1600')īack in the old days, gain-stat potions were "native" to 1600' - that is, this is where they stopped having to pass special out-of-depth checks in order to be generated. That in mind, I picked up a stack of Scrolls of Detect Doors/Stairs they ought to help us dive faster. But we got a bunch of new toys, which makes it even more imperative that we start getting down to the depths where the normal monsters are challenging. Last time, Freude found a vault in the dungeon that he wasn't quite strong enough to crack.
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#Angband increase carry weight update
Part 9: Equip SCUBA and Dive Update 9: Equip SCUBA and Dive
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